Started as a mod for Half-Life, now it’s got its own full life. Building and editing maps turned out to be no less fun than killing each other on premade maps. So now this mod is a game by itself, encouraging more and more players to use their creativity. It can even be called “metagame” because creating new add-ons and item collections for it has become a self-sufficient art.
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Looking very close to Valve games like Half-Life, Garry’s Mod is not about passing through with a mission or reaching a certain goal. It’s about building your world using the game’s physics.
Your main tool is Physics Gun. It is used to create the object you select, position it, rotate if necessary, and place on the map. Select it from the list and then aim and shoot to place it right there. Beware: if you place an object in an inappropriate place, it may behave unexpectedly, but according to physics. For example, put it in the midair, and it will fall down.
Another tool has a simple name of Tool Gun. It’s used for the transformation of objects or creating combinations. You can create interactive buttons, so the scene you build becomes more interactive.
The list of objects you can insert is really enormous. Some are imported from games based on the Source engine, and some have been created by players’ community and organized into collections. There are NPC’s, ragdoll objects, various items or actions (like explosions). All of them can interact considering their parameters, and sometimes it’s very unexpected and even funny.
Like the original games. GMod supports multiplayer mode. No wonder Garry’s Mod has become a platform for creating its own inner games and contests. The most prominent are Trouble in Terrorist Town (a Mafia-like game), Prop Hunt (virtual hide-and-seek), Hunger Games (a tribute to the famous series), and different role-playing game modes, from serious to parody, including DarkRP, PoliceRP, StarWarsRP and so on. There are more and more of them, so you can easily combine the joy of creation with traditional game modes.
There are even add-ons and secondary mods developed by the community. One of them (Wiremod) adds a lot of electronic devices you can construct and use right within your GMod scenes. It’s hard to imagine how long Garry’s Mod review would be if mentioning them all.
Though the developer of the original version, Garry Newman, has mentioned the potential sequel, it probably will never be released, or (if it ever is) will have no common base with the current GMod. So the original one is here to stay. In 2018 the community is still growing, and the add-ons are available in Steam where Garry’s Mod download is available as well.
Looks and Sounds Half-Alive
There’s no surprise the environment in Garry’s Mod looks much like that of Counter-Strike or Half-Life: it’s been built upon the same engine. In 2018 graphics may seem a bit dated, but after Minecraft, it shouldn’t sound bad.
By the way, on sounds. The game has a lot of different sounds for different modes, and some of them are too funny to be taken seriously; others intend to copy real events or objects but are way too simple, not even cartoonish. They do their job, though, and sometimes make the game even more surrealistic.
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You can create videos from this game for different purposes. It may be the simulation of some famous movie, show or real life episode; a model of an incident made without real filming and acting; some funny standalone video. Yes, it takes some artful approach, but it’s the place where your creativity is wanted.
Being initially made for Windows only, by 2018 Garry’s Mod has been ported to Mac OS X and Linux. Any mobile or console ports are not even expected.
Not being standalone, Garry’s Mod game requires at least one another Source-powered game. In fact, you’ll have to buy two games, and chances are that the additional one will be left and abandoned soon, used only as an object base for GMod. And not even the only one: there are various downloadable collections.
So What’s That
Garry’s Mod is a perfect place to unleash your creativity, and it’s not so expensive, even keeping in mind that you’ll have to have one more game to provide the engine and the first objects. It’s infinitely replayable, and if you like construction games, it will bring the endless fun.
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The fun gets even bigger if you’re a designer or a programmer. Then you can create your own objects (or objects set) and make them available for other users. This is a subject of some contests around GMod. But even if you’re not, you only benefit from this option by accessing more good and miscellaneous content.
Garry’s Mod is more a lifestyle than the game. It’s the perfect variant for those who as a child preferred disassembling toys to simply playing. This is the toy that only gets better being disassembled and reassembled with creativity.